Free
Trying it out — take one real concept all the way through in 3D.
- Projects3
- Storage2 GB
- Seats1
- Share links1
- AI credits / mo10 trial
Captures and share links carry an EVT3D watermark.
One platform, four plans. Free gets you a real project in 3D with the real vendor library, a share link your client can walk through, and VR. Paid plans open every builder, drop the watermark, and add the team.
Trying it out — take one real concept all the way through in 3D.
Captures and share links carry an EVT3D watermark.
Solo pro — a freelance designer running client work end to end.
Locked for your first year, then list price.
Or $99 / mo month-to-month.
Every builder and shop, custom uploads, no watermark, full share analytics.
Teams and agencies — a shared library, a shelf, and room to scale.
Locked for your first year, then list price.
Or $299 / seat · mo month-to-month.
Teams, Team Shelf, white-label share pages, priority support.
Orgs at scale — single sign-on, admin control, security review, a named contact.
SSO / SAML, audit log, SLA, dedicated onboarding.
| Feature | Free | Basic | ProRecommended | Enterprise |
|---|---|---|---|---|
| Plan limits | ||||
| Price | $0 | $99 / mo | $299 / seat | Custom |
| Beta Special (annual)Sign up during beta and lock this rate for your first year. Billed annually, one payment up front. After your first year you renew at the then-current list price. We'll tell you before that happens. | — | $99 / yr | $299 / seat · yr | Custom |
| Active projects | 3 | 15 | 100 | Unlimited |
| Cloud storage | 2 GB | 25 GB | 250 GB | Pooled |
| Designer seats | 1 | 1 | Per seat | Unlimited |
| Active share links | 1 | 10 | Unlimited | Unlimited |
| AI Enhance credits / mo | 10 trial | 200 | 750 | Custom |
| Scene & editor core | ||||
| 3D editor — hierarchy, gizmo, undo/redo | ||||
| Instancing + Make Unique | ||||
| Real-vendor prop libraryactual rental inventory, actual dimensions | ||||
| Place Assemblies (prop + venue)the editor capability — see Venues & library for venue pricing | ||||
| Create & save your own Assemblies + Options | ||||
| Camera Roll | Capped | |||
| Builders | ||||
| Stage Builder — decking, plugs, stairs | ||||
| Audience Builder + Chair Viewsit your client in any seat | ||||
| LED Wall Builder | ||||
| Screen Builder (projection / IMAG) | ||||
| Cyc Builder | ||||
| Drape Builder (soft goods) | ||||
| Truss Builder + chain motors | ||||
| Bent Pipe / Tension Fabric | ||||
| Flower Shop — centerpieces & greenery | ||||
| Pro Shop — parametric furniture | ||||
| Light Shop — fixtures & rigs | ||||
| Audio Shop — line arrays & speakers | ||||
| Populate Audience — fill chairs with people | ||||
| Ceiling lid + uplight spill | ||||
| Venue Wall Builder | ||||
| SEG & Extrusion wall systems | ||||
| Stage Flat Builder (flats & ground rows) | ||||
| Airwall Builder | ||||
| Venue Floor & Infinite Floor | ||||
| Ramp Builder | ||||
| Stanchion Builder | ||||
| Body Shop — low-poly people | ||||
| Prop Shop — freeform scenic elements | ||||
| Materials, palettes & looks | ||||
| Material families + linked palette | ||||
| Per-prop material overrides | ||||
| Looks (saved scene states) | ||||
| HDRI environment library | ||||
| Custom texture upload | ||||
| Reflection Probes (Capture Reflection) | ||||
| Lighting | ||||
| Sun, ambient, spots & shadows | ||||
| Fake Lights (unlimited beams) | ||||
| Full 50-channel patch + Master Lister | ||||
| Per-device Tier Patch | ||||
| Gobos & haze | ||||
| Cameras & presentation | ||||
| Named cameras, tweens, fly / WASD | ||||
| Perspective / 2D floor plan toggle | ||||
| Viewpoints + Guided Tour | ||||
| Post-FX (bloom, AO, reflections, tone map) | ||||
| POV Mode — see it through a guest's eyes | ||||
| Capture, AI & render | ||||
| Screenshot Capture | ||||
| AI Enhance (metered credits) | ||||
| Batch capture from Viewpoints | ||||
| AI Enhancer — bulk enhance & reworkdrop a folder of images or scene snapshots, one prompt, send takes back with notes | ||||
| Remove EVT3D watermark | ||||
| Sharing & review | ||||
| Share Mode viewer links | 1 link | |||
| Viewer Chair View, Looks & captures | ||||
| VR viewer from any linkno headset app, no install | ||||
| Share analytics | Views only | + sources & geo | + sources & geo | |
| White-label share (remove EVT3D brand) | ||||
| Venues & library | ||||
| Venue catalog — browse the library | ||||
| Place ready venues in your scenesvenues marked “Included” are free on every plan · the rest are priced per venue | Included venues | Included venues | Included venues | Included venues |
| Reference floorplan import | ||||
| Request a venue buildquoted per venue — see add-ons | ||||
| Personal library | ||||
| Shared team library | ||||
| Uploads, docs & export | ||||
| Custom prop upload (GLB / GLTF / OBJ / FBX) | ||||
| Baked prop LOD authoring | ||||
| Spec Sheet + 2D floorplan PDF | ||||
| Scene export (GLB / FBX) | Beta | Beta | ||
| Collaboration & org | ||||
| Single-designer workspace | ||||
| Team (multi-seat org) + invites | ||||
| Team Shelf (shelve / check out projects) | ||||
| In-editor team admin & roles | ||||
| SSO / SAML + SCIM provisioning | ||||
| Audit log + admin console | ||||
| Support & terms | ||||
| Docs, tutorials & community | ||||
| Email support | ||||
| Priority support | ||||
| Dedicated success manager + onboarding | ||||
| SLA + DPA + security review |
Three things are metered or quoted rather than bundled, so you're never paying for capacity you didn't use.
Photoreal renders are billed per image, so credits ride on top of whatever plan you're on. A fast draft costs 1 credit; a Flux Kontext or Nano Banana render, 2; a balanced render, 3; a Nano Banana Pro render, 8; and a top-quality render, 10. You always see the credit cost on the button before you spend it.
Catalog venues are a one-time purchase: buy a room once and everyone on your team can place it in any project, for good. Each venue is priced individually — size and detail drive the number — and shows its price on its catalog page. A few are marked Included and are free on every plan; the rest aren't bundled into any plan, Enterprise included. If the room you need isn't built yet, request it: most catalog rows are already in our authoring backlog and just need converting, which is the fast path. Original builds start from venue CADs and photos.
Bringing your own scenic, props, or client-supplied CAD? We convert and optimize them for the platform so they behave like native inventory.
Per seat, per month. Every seat is a full designer license with its own workspace, and everyone on the team shares the library, the Team Shelf, and the project list.
No — venues are bought individually, on every plan from Free to Enterprise. Browsing the catalog is free, and venues marked “Included” are free to place. Every other venue is a one-time purchase for your whole team: buy it once from its catalog page or the Buy button in your library, and anyone on the team can place it in any project, for good. Projects that already use a venue keep working either way.
No. Every viewer link works in VR on every plan, including Free — your client opens the same link in a headset browser and walks the room. No app, no install.
When more than one person touches a project. Free and Basic are single-seat; Teams, the shared library, the Team Shelf, and role-based admin start at Pro.
Captures and share links from a Free workspace carry a small EVT3D mark. It comes off on Basic and up; Pro also removes EVT3D branding from the share page entirely.
GLB and FBX export is in beta on Pro and Enterprise. It handles most handoffs today, but we're still tightening it — talk to us if a specific downstream tool is a must-have.
Nothing breaks. Projects and storage are soft ceilings — you'll get a heads-up as you approach one, and you can archive, free up space, or move up a plan.
Neither — the Vendor Portal is a separate account type with its own onboarding, catalog tools, service zones, and stats dashboard. Listing your products puts them in front of every designer on the platform.
Pricing may evolve during private preview. Early-access teams keep their introductory rate.
Free takes about ten minutes to your first walkthrough link. If you need a rollout across a team, we'll scope it with you.