#Screen Builder
Drop in a single display surface — projection screen, monitor, video wall, kiosk panel — sized exactly the way the spec sheet measures it.
The Screen Builder is for the single-surface display: the conference-room projection screen, the keynote confidence monitor, the 75-inch confidence display at front-of-house, the lobby kiosk panel, the giant single-piece LED tile behind a panel discussion. Pick the aspect ratio, type a diagonal size in inches (the way every monitor and TV is measured), and the screen lands in your scene at real-world dimensions. Drop a logo on it, point an IMAG feed at it, float a PIP over it — same content workflow as the LED Wall, just on one continuous flat surface.
#What it does
#Pick a screen, set its size — the way the spec sheet does it
Screens in the real world are measured diagonally in inches. A "75-inch 16:9" monitor isn't 75 inches wide or tall — it's 75 inches corner-to-corner. The Screen Builder uses the same convention:
- Aspect Ratio — pick 16:9, 4:3, 21:9 (ultrawide), 1:1 (square), or Custom and type an exact Ratio X and Ratio Y.
- Screen Diagonal (in) — type 75, 86, 110, 165 — the way you'd order it from the rental house.
- The width and height compute automatically and lock to the aspect. Need to think in metres or feet instead? Type a Screen Width or Screen Height and the diagonal tracks along.
Pick a ratio, type the diagonal, and the screen appears at the right dimensions. No conversion math. No guessing.
#Real screen body, real depth
The Screen Builder doesn't just put a flat plane in your scene. The screen has a real body: a back box with depth (Body Depth), a border around the edge (Border), and a screen face on the front. The result reads as an actual product (a projection screen, a monitor, a video wall tile), not a decal on the floor. Two material lanes paint it:
- Screen Material — the face, the part the content plays on. Emissive, so dropping a graphic on it reads as a display, not a print.
- Border Material — the frame around the face and the body behind it. Color or texture it if you're matching a specific product or a branded build.
#Continuous content surface
Screen Source, at the top of the panel, sets what's on the face — Standby, IMAG, Material Slot, Video, or Off. Drop a logo, brand graphic, or photo onto the screen face and it fills the whole display. Choose IMAG for a real-time camera signal. Same content pipeline as the LED Wall — anything that drops onto a display surface in EVT3D drops onto a screen.
#Projection Screen
Check Projection Screen and the screen gets a picture face on its back as well as its front, so it reads from both sides — useful for rear-projection setups and any screen the audience can walk around.
#Emissive glow
Under Screen Glow Light, Enable Light adds a rectangular area light tied to the screen face. Raise Light Intensity for a heavy keynote glow, lower it for ambient signage, or turn the light off entirely if you'd rather control lighting independently. Light Color Source sets its color from the Base Color, a custom Light Color, or the Texture Color of whatever is on the screen. Tone-mapping is off on the screen face by deliberate choice, so dropped content lands pixel-accurate.
#PIP overlays — same shader as the LED Wall
Under Screen Overlays, float a rounded-rect picture-in-picture region anywhere on the screen surface. Position, size, corner radius, opacity, and Aspect ratio lock are all controlled from the properties panel. The aspect lock factors in the screen's actual proportions so a 16:9 PIP on an ultrawide screen really renders 16:9.
- Source. Empty (gray), Solid color, IMAG feed, or Texture (library image).
- Border. Toggle on, set color and thickness.
- Drop Shadow. Distance, angle, size, blur, opacity, color — the broadcast-graphic float.
- Two PIPs per screen. PIP 1 and PIP 2; Bring to front picks which one sits on top.
- Aspect lock options. Free (no lock), 16:9, 4:3, 1:1, 9:16, 21:9.
#Size readout overlay (optional)
Toggle on the Size Overlay and the screen draws its measured dimensions right on the surface — in metres, in feet and inches, or both. Useful for technical drawings, vendor quotes, and any deliverable where the size needs to be visible without measuring the render. Alignment, position, size, and colors are controlled from the properties panel.
#Live edit, real-time response
Every dimension and material edit updates live — aspect ratio, diagonal, width, height, body depth, border, screen and border materials, light intensity, PIP placement. Change a value and the scene updates in real time. Same authoring rhythm as every other builder in EVT3D.
#How you use it
- Open the Screen Builder. Click + (Add) in the toolbar; under Add Builder, open Video Builders and pick Screen Builder.
- Pick the aspect ratio. 16:9 is the default; switch to 4:3, 21:9, 1:1, or Custom if needed.
- Type the diagonal in inches. 75, 86, 110, 165, 220 — whatever the product is rated. The create window labels it Diagonal (in).
- Place the screen. Click Create Screen. It lands in your scene at real-world dimensions for the aspect + diagonal you set.
- Pick the finish. Open Screen Material and Border Material to set the face and the frame/body.
- Make it a projection screen (optional). Check Projection Screen so the picture reads from the back as well as the front.
- Drop content on it. Drag a graphic, brand asset, or texture onto the screen and it covers the whole face. Use an IMAG feed for a live camera signal.
- Add a PIP (optional). Float a rounded-rect picture-in-picture for a speaker camera, a sponsor lockup, or a secondary feed.
- Show the size readout (optional). Toggle on the Size Overlay so the screen surface displays its own measurements.
#Screen Builder vs LED Wall Builder — when to use which
EVT3D's two display-surface tools are siblings, not parent and child. They serve different real-world products:
| Use Screen Builder for | Use LED Wall Builder for |
|---|---|
| A single rectangular display (one piece of glass, one panel, one projection surface) | A modular array of LED panels (cols × rows) with curve, hardware, and irregular shapes |
| Projection screens, confidence monitors, kiosk panels, lobby displays, single-panel TVs | Concert backwalls, jumbotrons, wraparound walls, keynote LED stacks, side-stage IMAG |
| Measured diagonally in inches the way a monitor is spec'd | Measured by panel count × panel size at a known pixel pitch |
| One material, one body, one continuous content surface | Hardware rigging (hangers, bases, ladders), per-panel overrides, mounting modes |
| Flat, single-piece | Curved, hinged at each joint, multi-section, S-curve capable |
| Quick mockup of a single TV or projection moment | Realistic event LED rig from vendor templates |
Both tools share the same content pipeline — IMAG feeds, PIP overlays, dropped graphics, the same shader — so a project mixing both (an LED wall behind the stage + confidence monitors on the floor + a projection screen in the back) renders consistently across all of them.
#Why it matters
Not every event display is an LED panel rig. Most rooms have at least one projection screen, a confidence monitor or two, a kiosk panel by the registration desk. Without a tool sized for the spec-sheet vocabulary (75-inch 16:9, 110-inch 16:9, 165-inch 21:9 projection screen), you'd be guessing dimensions in meters and getting the proportions wrong half the time. The Screen Builder lets you drop a real-spec display into the design in seconds — sized exactly the way you'd order it, with the same content workflow as everything else in EVT3D.